Q: Soft/Hard Health and Stamina bars, Hunger. What are they for?
A: In Life is Feudal there are several bars that reflect player’s conditions in detail:
Red Soft/Hard HP Bar. Soft HP Bar (left) shows the state of your character’s conscience. After the Soft HP Bar’s value is equal to zero, your character will be knocked out. Once the Hard HP bar expires, this will inevitably lead to death and subsequent respawn with a possible skills loss and “resurrection sickness” effect;
Yellow Soft/Hard Stamina Bar. Soft Stamina Bar (left) shows if your character is not winded and still has enough power to sprint. Hard Stamina Bar is used for a long-termed enduring non-sprinting run. Moreover, Stamina is also drained during combat as well as when using certain non-combat abilities;
Green Hunger bar is used to show how far your alter-ego is from dying because of undernourishment.
A: There are total 57 different skills in our game, that are divided into three types:
Crafting - allows the character to craft and construct items, objects, and buildings;
Combat - allows the character to equip certain type of weapons and different types of armors as well as ride horses and use siege weaponry;
Minor - allows the character to impose certain in-game actions like gestures or additional moves.
Don’t forget: Every branch in crafting and combat skills is further divided into subskills. Combat skills additionally include four independent skills. The next tier of each skill is unlocked upon reaching 30 skill points in the previous tier. Minor skills are the only exception, as they consist only of independent skills.
Q: Skill Cap system. What is it?
A: Life is Feudal: MMO imposes a Skill Cap, which basically means that the total sum of all your skills cannot be higher than a certain value. During the in-game progress, a player will be supplied with 400 points, which they can use on improving their skills. Players can increase or decrease every particular skill, to improve one skill in priority of others, or to redistribute the points, but it’s impossible to master all the skills.
Click here to find a more detailed description of this principle.
Q: My skills are increasing very slowly. Is there any way to quicken this process?
A: The surest way is by consuming food with a high amount of Food Complexity. This amount can be increased by using plenty of high-quality ingredients in cooking one’s meals. For instance, you start with a fish, which has 100 quality, consume it - at the end, you will end up with 20 complexity of your eaten food. Nice, but not excellent!
However, if you begin with the same quality fish and add with quality 100 potatoes, the result could be a fish stew with 40 quality and 40 complexity once you eat it. So, the bottom line is: the more complex the dish - the faster your skills will grow!
Moreover, you can boost your skill multiplier with “Power Hour” premium feature, available for Premium subscribers.
Click here to find a full list of Food Multiplier indicators.
BUILDINGS AND CLAIMS
Q: How can I build a house of my own?
A: First, you need to reach the level 30 in the Artisan branch in order to unlock the Construction skill. Then, you need to properly level the ground and gather resources required for your house. Addressing the ins and outs of building your home, we’ve put together an interesting introductory guide:
For a full list of constructible houses, proceed here.
Q: How can I erect a monument?
A: To create a Private Monument, right click on the tile, select Authority → Claim Land → Private Monument, which will mark your claim territory and will allow you to become a righteous landlord. In order to create a Guild Monument in Life is Feudal: MMO, the player needs to be a leader of a guild that consists of min. 10 players. Once that requirement is met, right click on the tile, select Authority → Erect the Monument, which will mark your claim territory. Interacting and managing the guild is done via Monument (Right click on Monument, Authority → Manage the Claim/Worship the Claim) and a website guild panel in Life is Feudal: MMO.
Nevertheless, specifically for this topic, we’ve made an interesting introductory guide, which will vividly tell you how to start your own kingdom:
Q: I just wanted to erect a Monument, but got a message "God does not allow you to claim these lands!" instead. What does it mean?
A: No need for static. It just means the spot you’ve chosen is too close to server borders. Try again and choose another place that should be about 100 tiles from server border. And yes, make sure there is no any other erected Monuments nearby.
COMMUNICATION BETWEEN PLAYERS
Q: How can I communicate with other players in-game?
A: In order to achieve maximum convenience, several situational in-game chat systems have been established:
1. Local Chat. Used to communicate with players that are relatively nearby. Divided into three sub chats:
/whisper (text) or /# (text) is used to deliver a short range message that will be noticed only by players that are really close to you. (approx. 25 meter range)
/say (text) or just type a message text into chat window. That message will be delivered to all the feudalists in a 100+ meter range.
/shout (text) or /! (text) and a message text to send a message within a 250 meter range.
2. Global Chat. Used to communicate with a certain type of feudalists either when the information going to be told is pretty private. Divided into six sub chats:
Guild chat is used to send a message to all your guildmates. Available with an Order being established.
Party chat is used to chat with all party members.
Kingdom chat is used to chat across all countries in a one Kingdom if there is one.
/msg (name) (text) or /tell (name) (text) to send a private message to another player.
Free chat room. Type in /join (channel name) to create a new or join an existing free chat channel.
Politics chat is used by a country leader to start a conversation with another country leader. Can be used by a country/kingdom leader accordingly.
Q: Is there a voice chat in Life is Feudal: MMO?
A: Unfortunately, there is no voice communication implemented in the MMO version at this moment. Still, for your convenience, we’ve made an official Life is Feudal Discord, so feudalists can always stay in touch with each other! You can join the party at this link.
Q: Combat system. How should I battle?
A: There are several different factors you must take into account when fighting your foe in a fair battle. Damage system takes two important physics measurements: mass and velocity. Moreover, every weapon has its own unique most damaging parts, or ‘nodes’, which players can use by performing several types of attacks: thrust attack, swing attack, overhead attack. Damage dealt is determined by an attack direction.
More detailed description of combat system could be found here:
Q: Battle classes. What are they?
A: Keep in mind that, you’re free to progress your combat skills as you see fit due to the Skill Cap system, which may result in your special combat class. But there are a couple of meta classes in our skills that you may want to stick to. For instance, if you decide to become a brutal rider, rushing upon your enemies in the storm of sacred battle, you will have to choose the branch of “Cavalry” skills. It will give you a nice start on this cruel metier. In the future, as you walk the path of war, your status will be improved and you will be able to use deadlier weapons and better armor. The path consists of three different stages to achieve, and level-up comes out after the achievement of 30 and 60 level of skills accordingly.
A: Depending on your personal preferences, there are several types of weapons in the game:
Ranged - everything that can bring doom to your enemies from a distance. Includes: bows, crossbows, javelins, throwing knives, and even slings armed with stones;
One-handed sword - a noble weaponry for a glorious battle. Includes: sword, falchion, sabre, scimitar;
One-handed axe- simple and effective way to send your foe to his Maker. Includes: battle axe, nordic axe, war axe;
One-handed mace - to crush your enemy without spoiling his armor. Includes: morning star, war pick, flanged mace, cudgel;
Hand-and-a-half sword - for a quick strike out of nowhere. Includes: bastard sword, big falchion, estoc, Gross Messer;
Two-handed swords - for crushing your enemy with double impact force. Includes: claymore, flamberge, zweihander, longsword, practice weaponry;
Two-handed axes - double the hand, double the malice! Includes: war scythe, bardiche, broad axe, great axe for practicing;
Two-handed maces - to crush your enemy without spoiling his armor with a double power! Includes: Sledge hammer, maul, practice maul;
Spears - armor is too tough? Pierce is the answer! Includes: spear, boar spear, awl pike, bec de corbin;
Pikes - That long pointy stick will stop any horse and will let its rider to fly forward due to inertia. Now, this weapon is your choice! Includes: short, long and medium pikes;
Lances - to take out another mounted knight. Includes: Jousting lance, lance, decorated jousting lance;
Polearms - slashing and piercing damage in one single weapon - a dream indeed! Includes: poleaxe, partisan, guisame.
When witnessing such a variety, it’s essential NOT to forget: every weapon has its own type of damage. Let’s take a quick look through them:
Slashing damage - most common type of damage that can be encountered in-game - slashing blow. Can be dealt by the most bladed weaponry as well as by aggressive wild animals. Effective against unarmored or slightly armored characters. Almost ineffective against heavily armored characters;
Blunt damage - a non-lethal type of damage which can, however, lead to serious injuries. Affects Soft HP instead of Hard HP. Can be dealt with hammers, mauls and some of the peaceful wild animals. Сan send a heavy armor character to a tough knockout, but will not be effective while fighting with a light armored character;
Piercing damage - can be dealt by spears, pikes and bodkin arrows. A good way to take heavy armored character down;
Siege damage - to crush the walls. Could be dealt by sledge hammers, siege weaponry, siege torch, trebuchet and fire arrows. Very ineffective against players and animals. The only available way to destroy structures.
Choose the weapon according to your personal preferences and situation around you.
Q: What types of armor are presented in game?
A: There are several types of armor in Life is Feudal: MMO:
Padded armor. Typical armor for militia, spearman and guard units. Adds a battle bonuses to polearm, blunt weapons and spears;
Leather armor. An archer’s choice. Suitable for slingers, archers, and rangers. Adds battle bonuses to short bows, slings, crossbows, and longbows;
Scale armor. For those who prefer to fight hand-to-hand. Suitable for footmen, swordsmen, and huscarl. Adds battle bonuses to axes, maces, morning stars, war picks, short-handed swords;
Chainmail armor. For those, who prefer a horse as a battle companion. Suitable for novice cavalry, knights, and lancers. Supplies bonuses for knight swords and lances;
Plate armor. For the forces of the vanguard. Suitable for assaulters, vanguards, and berserks. Supplies bonuses for two-handed weapons: swords, maces and axes;
Royal armor. Can be worn by the guild leaders and kingdom leaders only. These type of armor has only a cosmetic effect;
Horse armor. Worn by horses for their own protection. Can be worn by Hardy and Heavy warhorses.
There are four overall tiers of armor you can wear. And it depends on your skill: novice, regular, heavyand royal. Every type of armor has its own amount of durability.
Q: What is a “blueprint”?
A: A “Blueprint” is used to craft higher tier items. They have a chance to drop randomly upon every crafting action. The higher tier of craft, the higher chance of dropping. For instance, novice type of armor has zero chance to drop a blueprint. When creating a regular armor you have a small chance of obtaining a blueprint for a veteran armor, and making veteran armor gives you a small chance of obtaining a blueprint for the royal armor.
After the creation, your character will inevitably forget how to create a blueprint armor.
Q: Will Believer and Starter packs give me some additional combat bonuses?
A: No and no. Despite the fact that Packs are providing its purchasers with some skill boosting, it will not affect сombat skills. There will be no high-level weapon granted to anyone either.
TRADE AND ECONOMICS
Q: Trading posts. What are they?
A: Trading posts are what makes the world economics spin. The trading post is a special type of building which allows players to exchange their goods. Its core functioning isn’t complicated: players are placing the goods in the trading post and set the price for them. Together, trading posts are emerging as an enormous system, where players can see the trade offers from every trading post in the Realm. However, if feudalists will decide to buy a specific item this way, they will have to move on to the territorial location of this trading post. One will have to bring his gold to the post where the item is stored and conduct the trade there. In short, every trading post will show every trade offer, but only one post will be able to distribute the good from that specific offer.
And yes, medieval times are not to be called medieval without a certain risk, emerging out of nowhere. It’s fair to say, that goods stored are not safe and can be destroyed and partly looted by a guild you’re currently warring with if they succeed at raiding and destroying the Trade post.
And the last but not least. While transferring your goods to the destination point, always be on your guard: outlaws, brigands, and looters will always be happy to set an ambush, empty your caravan and even rip you off. Therefore, always care about security in your business trips: hire some tough fellows that can stand up for you or simply find another way to get to the needed Trade post.
Resources and skills needed for building the Trading post can be found here.
Q: What is God's Favor?
A: God’s Favor is a premium in-game currency with multiple ways to spend. Using this currency, players can purchase unique cosmetic items in an in-game premium store, pay for a goods upkeep in a Trading post and widen their personal claims.
Q: What are Coins?
A: When interacting with a Trading Post and selling a high valued item to The Crown a player will get a certain amount of coins - the primary currency of the Realm.
There are currently 3 types of currency: bronze coins, silver coins and gold coins.
Q: What is The Crown?
A: It is the NPCs owned entity that holds control over the city in the center of the map and buys items from players. You can consider it as an euphemism for global economic system implemented in Life is Feudal: MMO.
TERRAFORMING AND BUILDING
Q: How terraforming is performed here?
A: In Life is Feudal: MMO terraforming feature сan change the terrain almost in every way and limited by the laws of physics only. It basically means that you can dig a giant hill, a deep mine and perform almost every kind of earthworks. Terraforming consists of three different actions: Observation, Modifying Terrain, Flattering Terrain.
Observation. “Observe” option allows the player to view the terrain height in an 11 x 11 grid. Each tile in the Observe mode within the grid has a number representing their height above sea level and these numbers are color-coded to denote the height difference between every other tile in the nearby area. The tiles are highlighted with white for unflattened tile or green for flattened tile. The material is taken off or poured on the ground also affect the texture of the tile an example would be unscathed fertile soils are textured as green grasslands in the world, but if a player decides to pour a fertile soil on top it the texture will be shown as brown;
After you’ve selected the area you want to work with, it’s time to proceed to Terrain Modifying. In Life is Feudal: MMO you can either raise or lower the selected tile by 0.1 meters of its current height. When lowering terrain, the player gains a pile of material removed from the ground which can be spent on raising the ground later. You can usually pick up what you have dropped, except for paving, which takes 30 units of rock, while lowering the terrain on paved tile gives you back only 15 units of rock. Solid terrain (rock, marble, granite, ore) cannot be lowered, only mined.
When you will finally satisfy your creative intentions, you may finally proceed to Terrain Flattening. Remember: no matter what earthworks were done, you cannot build almost anything on an uneven ground. The action works by copying the height of the tile the player is standing on to the tile that is being flattened, which means that the player will either lower or raise the ground first before the tile will be flattened. The player can also flatten the terrain in an upward or downward slope where these tiles are sloped in a specific direction based where the player is facing, but only a few structures, such as fences and walls, can be built on the sloped terrain.
Q: What if I want to dig an underground mine?
A: First, keep in mind: to begin this type of earthworks you should achieve Level 30 of Artisan. In order to have your own underground mine you should equip a pickaxe, then use Dig a tunnel/Dig a tunnel upward/Dig a tunnel downward commands and dig your way into the precious resources. Aside from that, always remember to reinforce the walls of the tunnel and supply your mine with support columns on time in order to prevent being buried alive.
Action “Reinforce Tunnel Walls” requires 4 boards and primitive hammer or a mallet. Action “Construct a Supporting Column” requires 2 building logs and primitive hammer or a mallet.
Q: How can I get out of Newbie Island?
A: One does not simply leave this sacred land. If you will decide to farewell our hospitable island, you should acquaint with Ferryman, who lives in a tower of crashed ships. This tower can be noticed by a giant pillar of light, proudly rising on the north. But, in case if you will get lost, we will supply you with a smalltip. You are welcome.
Q: How does the ticket to the mainland work?
After you get to the Ferryman, you will be offered to pay the price and leave the Newbie Island with a ticket to the mainland, where the great deeds are being done and where the history will be written. You can buy this ticket from Ferryman relatively or in the in-game shop. Also, a certain amount tickets will be granted to you once you purchase either Starter or Believer Pack. These tickets are undroppable and will stay in your inventory right until the moment you decide to use them.
IMPORTANT: Tickets obtained with Packs can be transferred to another player. Tickets of other origins are not transferable.
Q: How can I get back home from far away?
A: We’ve created a special skill for that matter. The ability Prayer for Homecoming will teleport you to your last set home when used. If none is set, it will teleport you to your launch point. But be aware, that all your items will be dropped on the ground before you will be teleported.
Q: I just lost my house. Where will I respawn if I die?
A: You will spawn somewhere on the shore.
FARMING AND GREEN THUMBING
Q: What is the difference between climatic zones?
A: Every climatic zone is favorable for a different craft. Lumberjacks will feel themselves comfortable in the north as trees are growing way faster there. Farmers can satisfy their needs in the south because of the sun, animals breeding faster and because of crops grow faster. Choose your location according to your needs.
Q: What is the difference between seasons?
A: Almost the same as climatic zones. Every season is favorable for a different craft. Winter is good for logging, summer is good for crops growing and harvesting.
Q: How can I start my own farm?
A: You need to level up Nature’s Lore branch to Tier 2, so you could unlock the Farming skill. Farming is used to produce crops for activities such as Cooking, Animal Lore, and sowing new crops. Here’s what you need to harvest your first crop:
Prepare a soil for a sow. Unplowed soil will not be able to bring any harvest. With a shovel equipped, you can right click on the ground and choose Farming/Plow to turn the selected soil to plow it. Alternatively, you can craft a Plough and use it to plow the soil faster. Rocky surfaces and some steep tiles cannot be plowed, so get rid of rocks and pavement before seeding anything;
After all the preparations will be finished, sow your seeds;
Depending on the weather, you have to wait for at least 8 in-game days for crops to grow. That’s equal to 40 real-life hours;
After you harvest your crops, the used soil will turn into regular soil and will decrease in quality. The more a piece of soil will be used - the more unproductive it will be. You can make her be productive again by fertilizing it. This ability will be unlocked once you achieve Level 90 Farming. Take Dung from your coops, barns, and stables, right click on the ground and choose Farming/Fertilize.
For more detailed description of farming processes, proceed here.
Q: How do the crops grow?
A: The speed of growth is determined by weather conditions, which are appearing in a random order. In order to become a happy farmer you will be needed a good balance between rainy and sunny weather, so nothing could slow down the growing tempo. Ideally, you should plant your crops on either a Sunny day or a Rainy day. Planting during any other kind of weather will always add an extra in-game day to your crop growth time. It takes 8 ticks with 5 hours for harvest to make it through the whole growth cycle.
IMPORTANT: Winter time is highly inadvisable for farming because crops will not be able to grow when snowfall replaces the rain.
Q: What if I will forget to gather the harvest?
A: That will be a great misfortune because if you will not manage to collect your crops in time, it will rot and disappear. The quantity of crops deteriorates with each tick after eighth tick, right until the plant will vanish. Still, the good news is that the randomness in the daily weather will play into your hand and can extend the time by increasing the time between each tick.
DEATH AND ITS CONSEQUENCES
Q: I got wounded. What can I do?
A: Undoubtedly, you сan just sit and wait for your wound to heal. But it will take a whole bunch of time. If you want to go an easy way, you should have at least one skilled Healer in your team.
Healing is one of the three Tier 3 crafting skills in Nature's lore branch and the only branch following the Herbalism skill. It allows healing player's wounds and fractures. While healing doesn't restore HP, it can speed up the healing process over time by mending fractures or wounds by applying the "Bed Rest" effect on whoever you healed.
Q: My stats got decreased after I died. What’s going on?
A: Congratulations, you’ve just experienced a “resurrection sickness”. A debuff that significantly lowers your regeneration rates and overall combat efficiency. Will wear off through time. Duration of the debuff is increased with every consecutive death in a short time period.
Q: My skills got decreased after I died. What now?
A: This is another side of “resurrection sickness”: depending on your character’s alignment, the amount of skill loss will be calculated and will decrease randomly selected skills values.
IMPORTANT: Skill loss will not occur during battle or siege events.
In order to avoid such a skill loss, you should keep the positive amount of your alignment. This could be achieved with common sense and “Praise your God!” ability, available with reaching level 30 in Piety. Right now, it’s the only way to restore your alignment, and it can be used once per in-game day (5 real-time hours).
Q: What is "full loot"?
A: One of the basic hardcore principles of Life is Feudal: MMO is so-called “full loot” system. It means that a person who defeated you in battle can take away all your personal belonging from your inventory. He can empty your pockets, take your armor set or even rip your head off. This principle is designed to give toughness and interest to the game process, forcing players to fight to the last in order not to lose everything.
Q: I want to know more about the lore of Life is Feudal.
A: If you want to know more about Gods, Holurs, Sparks and origins of our world, feel free to enlighten yourself here.
Q: What are the minigames?
A: Minigames are used, not only to bring a certain diversity to gaming process but also to give players a chance to obtain some rare regional resources as well as a chance to craft an item with an improved quality. Moreover, it’s available on mobile platforms, so you could stay in touch with Life is Feudal all the time, even partly.
You can learn more about our minigames system in this tutorial video:
Q: I have found a bug. How can I make a bug report?
A: If you come across a bug, feel free to reach out to our technical support. We will do our best to get rid of the found inconvenience. Follow the link below and click Submit a request in order to send a report: https://lifeisfeudal.zendesk.com/hc/en-us
Q: I have an idea of how to improve the game. Where should I share?
A: All game enhancement proposals are welcomed on our Suggestions page here. An awesome idea will always be heard!
Q: When are you going to finish the testing stage of MMO?
A: The testing stage will be finished once we will be sure that the game is ready for a full-scale release. Therefore, we prefer not to set a certain time frame so the game could get a proper tweaking on all fronts. We hope for your understanding.
Q: I just wanted to erect a Monument, but got a message "God does not allow you to claim these lands!" instead. What does it mean?